I’ve just completed my first full campaign in Mondiir, the realm I created specifically for my DnD games. Since I wanted to keep using this realm, I knew that I needed a full world to explore. (I also knew that I didn’t have to know EVERYTHING about this world yet. Neither do you. Don’t drive yourself crazy.)
I went through a lot of the available materials for DnD and grouped a lot by cultures/regions familiar to our world. This works for Mondiir, which is based more than vaguely on our earth and timeline. Here is how I turned that drawing into a world for my players in just seven steps.
1st: add an underlay of your drawing/make a crappy first outline (I did both)
2nd: On a new layer: draw your real coasts with the thin, black, rounded pen tool (I also added vague politic lines) and hide your old coast lines
3rd: on a new layer, above the coasts, color in the land with a brownish color of your choice.
4th: on a new layer, color in the ocean with a blue of your choice
This layer ought to be above the coasts layer and below the land layer. I set the opacity for the ocean layer down to 83%.
5th: save the picture (to your camera roll)
6th: in the camera roll, cut out the edges of the picture
7th: in a text over pictures app (I use Add Words to Pictures), begin to label each country/ region the names you’ve created for them.
And, with that, you’re done!
You finished the basic map for your world. It has nearly no detail, besides the names you’ve created, but it is a great start. From here, you can begin to fill in land features, kingdoms, and other aspects. I will show you more about detailing your map in my next post where I show you how I created the Heartland Valley, the original location of the two biggest empires of Mondiir’s ancient world. The goal is to eventually have entire areas that look like this:
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